customer portal  |   
  home news products downloads support education community events partners about us press store how to buy  
 
 
 

XSI for Television Post Production TD's and Developers


ICE - Interactive Creative Environment

XSI 7 introduces ICE (Interactive Creative Environment), a groundbreaking technology that transforms XSI from just another 3D product into a powerful and flexible open platform.

ICE greatly improves collaboration between artists and technical directors, allowing them to create custom tools and effects visually, see the results interactively, and do it all without scripting, or writing a line of code. Effects built or modified in ICE are performance tuned and multi-threaded, so they perform at maximum efficiency across all available processors.

The ICE environment – XSI functionality is displayed using a node-based dataflow diagram. Each node has specific capabilities. Users connect nodes to create a desired effect. A group of nodes can be packaged together into a “compound”, which is displayed as a single node. As a result, highly complex tools can be deployed and re-used without writing code.

ICE - Interactive Creative Environment

 

Comprehensive SDK

XSI's Software Development Kit (SDK) is the most comprehensive in the industry. Whether you are creating a script or a compiled plug-in, the SDK offers the same low-level scene graph data access; scripting and C++ libraries access exactly the same data using exactly the same signatures, making tool prototyping a snap. Use C++, C#, JScript, Python, Perl, or any Dot NET compliant language to create the tools that you need in the language you're most comfortable with.

 

Integrated Tools Development Environment TDE

A single unified development environment, the TDE lets you to create, manage and deploy all of their tools, plug-ins, and workgroups. The TDE contains multiple script editors, each with syntax help, breakpoints, and external debugging links. Its tree-based Add-On manager can create self-installing shaders, events, and plug-ins from development wizards, using standard scripting languages or directly in C++. Develop in the TDE and enjoy the refined workflow that XSI artists have enjoyed for years.

 

Standard Scripting Language Support

Commitment to standard scripting languages and development tools makes SOFTIMAGE|XSI a Technical Director’s dream come true. While other packages force you to learn obscure and limited programming languages, SOFTIMAGE|XSI offers flexibility to use the best language for the job. XSI 6 offers integrated C#, a popular object-oriented programming language, and support for Python v.2.5 and .NET compliant languages.

 

Crosswalk Data Interchange System

A mixed-software 3D pipeline requires an integrated data interchange system that lets content move seamlessly—and that’s exactly why Softimage developed Crosswalk. Crosswalk is an ongoing initiative to help transfer standard Autodesk® 3ds Max® and Maya® rigs into and out of XSI, and transfer standard XSI rigs and content into and out of any previously established 3D pipeline. You can transfer assets using the latest dotXSI and COLLADA standards, and take advantage of enhanced import/export tools to get assets in and out of 3ds Max and Maya pipelines.

Of course all pipelines have their own unique requirements, and the Softimage engineering team can work with you to extend Crosswalk to work with specialized content. Spend less time moving your characters and more time animating them.

 

Open Shading and Rendering Pipeline

XSI gives you complete control over your effects by exposing every parameter of every shader in the render tree. Using an easy drag-and-drop workflow you can connect shaders together to create effects ranging from very simple to staggeringly complex. You can develop your own custom shaders, drop them into the render tree, and augment them using XSI’s built-in shader library. You can also use the render tree to create and control all kinds of custom lighting and camera effects. Whatever you create, XSI’s unmatched mental ray integration lets you preview it at full quality directly in the viewports so you know exactly how it’s going to look.

 

Flexible Pass- and Channel-Based Rendering

XSI’s pass-based rendering workflow is designed for complete flexibility. You can create an unlimited number of render passes to break the elements of each scene into exactly the parts you need for later compositing (lighting, shadows, mattes, color, etc).

Fully configurable pass channels add still more flexibility by letting you output attributes of any pass (like lighting components or normals) in separate files. Best of all, render passes are components of the scene, so any changes you make are immediately reflected, and there’s no need to maintain multiple versions of the scene. Rendered passes and channels are instantly available in XSI’s built-in compositor, so you can start your pre-comp right away.

 

Delta Referencing

Creating cinematic-quality 3D assets is a group effort. Modelers, animators, riggers, and texture artists need to work on the same assets, at the same time, without getting in each other’s way. XSI’s lightweight Delta referencing system makes this kind of collaboration easier than ever by allowing production teams to store 3D assets, and all of the changes made to those assets, in external files. As individual artists modify assets, those files can be assembled dynamically, and non-destructively to produce complete characters, props and environments.

 

Flexible Rigging Tools

XSI has the most flexible rigging toolset of any 3D package. You can quickly set up biped, dog-leg and quadruped rigs with intuitive proportioning guides, use the Character Development Kit to build custom rigs from predefined components, or dive right in and build your rigs from scratch.

However you create your rigs, you’ll love XSI’s powerful constraint system that lets you control offsets interactively, with full constraint compensation, so you can change your rigs at any time without breaking them. You can use constraints in conjunction with expressions and scripted operators that you can edit in the animation mixer for layered control of your characters.

 

 
 
Back to industries
 
Gorillaz ‘El Manana’ appears courtesy of Parlophone Records. ©2008, EMI Records

“We schedule our renders using an off the shelf render software which we enable through some custom XSI plug-ins. All the scenes and rendered files are organized, so submitting a render to the farm is easy as clicking a button. It’s bliss, mainly because all the pathnames are automatically taken care of.”

Jason Nicholas, Head of CG,
Passion Pictures
 
 
 
 
   
  © Copyright 2008 Autodesk Inc. All Rights Reserve. Privacy Policy | Legal Notices and Trademarks | Report Piracy     日本語