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DEVIL MAY CRY 4
Released on January 31, 2008 for PS3 and Xbox 360, Devil May Cry 4 (DMC4) leads the pack in the "stylish action" genre, having already racked up approximately 2.3 million sales. Full story >> |
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TECMO - NINJA GAIDEN 2
Ninja Gaiden is an enormously popular game title around the world. Behind the development of this game is Team Ninja, a game pro-duction group at TECMO, LTD. Read the full story! |
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Konami Digital Entertainment - METAL GEAR SOLID 4
MGS4 was a huge project that took Hideo Kojima, the virtuoso director, about three and a half years to complete. Check the full story! |
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Rigging showreel by Christopher Crouzet
After three years of working in the 3D animation industry as a character rigger, Christopher Crouzet has created a rigging demo reel. Nice work! |
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New Warhammer Online Cinematic by Blur
Check out the new Warhammer Online cinematic produced by Blur Studio in Los Angeles - rigging and animation all done in XSI! |
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Softimage SIGGRAPH Production Challenge
Video coverage of the Production Challenge held at SIGGRAPH, featuring
Todd Akita (PSYOP), David Andrews (Sony Imageworks), Bradley Gabe and Greg Punchatz (both from Janimation). |
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ICE Demo - VCC Perfect Pictures
Stefan Ruffer from VCC Perfect Pictures shows how ICE compares to traditional methods of working in this production demo. |
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Halo Wars - Five Long Years Cinematic
Halo Wars is set in the year 2531 right as human UNSC forces retake a planet called Harvest from the alien Covenant. Blur Studio used XSI for character rigging and animation. |
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XSI team wins the CGSociety CG Challenge XXII - Uplift Universe...again!
Italy-based Softimage customer “ThE-ShiFT” has won the Video Team Master & Art Direction Award, marking their second CG Challenge win. |
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User Profile: Digital Frontier
Softimage's Yoshiyuki Watanabe interviewed the team at Digital Frontier about the making of Appleseed Ex Machina. Check it out. |
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XSI Base Interviews Aaron Sims
Character designer Aaron Sims talks about the production process of The Incredible Hulk and the creative decisions behind the look of the Hulk and Abomination. |
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More Customer Stories... |
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